Now that I’ve finally wrapped up development on my game, Shadow of the Orient, I’ve decided I’m going to start talking about my game development process so i can share my experiences developing my very first 2d action platformer with the game dev community. Just recently someone on TikTok had reached to out me and asked me what my level design process involved? So i thought i would kick things off by explaining my process on developing 2d levels for games. Being that this was my very first action platformer game that I’ve ever developed i didn’t really have a clear idea of how to go about creating levels but let me just say its one of the most difficult parts of the game dev process…but also a lot of fun trying to figure things out.

I wont go into too much detail here because i could literally write countless paragraphs on this particular subject matter but i did create a Youtube video explaining my level design process which you can watch below:

Enjoy and hope you aspiring game developers find it helpful : ]