//Custom structure for Sample 3. //Can also be converted to a class if more flexibility is required public struct PlayerInfo { public string playerName; public int playerScore; } public class Tuples : MonoBehaviour { [SerializeField] string athleteName; [SerializeField] int athleteScore; private void Start() { //Sample 1. (string name1, int score1) = GetPlayerInfo(); Debug.Log($"Player: {name1}, Score …